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  • API Summary
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  • DOTS_TPC
  • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
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  • DOTS_TPC
    • DotsHelper
    • FollowMode
    • FreeLookMode
    • FreeLookMouseHideMode
    • MouseCursorHelper
    • StationaryModeType
    • TargetablesComparer
    • TargetableWithDistance
    • TPC_AllHitsCollector
    • TPC_CameraControllerJob
    • TPC_CameraControllerJob.DistanceComparer
    • TPC_CameraTarget
    • TPC_ControllerOptions
    • TPC_ControllerState
    • TPC_DebugOptions
    • TPC_FadeMaterial
    • TPC_FadeSystem
    • TPC_FadeSystem.FadeJob
    • TPC_FadeSystem.FadeJob.InternalCompiler
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle
    • TPC_FollowJob
    • TPC_FollowOptions
    • TPC_FollowState
    • TPC_FreeLookJob
    • TPC_FreeLookOptions
    • TPC_GatherInputsSystem
    • TPC_HitsCollector
    • TPC_IgnoreTag
    • TPC_Input
    • TPC_Input_FreeLook
    • TPC_Input_LockOn
    • TPC_Input_Shoulder
    • TPC_Input.CameraMovementActions
    • TPC_Input.ICameraMovementActions
    • TPC_LockOnCollector
    • TPC_LockOnJob
    • TPC_LockOnOptions
    • TPC_LockOnState
    • TPC_MainCamera
    • TPC_MainSystem
    • TPC_RaycasHitsCollector
    • TPC_ShoulderJob
    • TPC_ShoulderOptions
    • TPC_SmoothedTargetPosition
    • TPC_SyncMainCameraSystem
    • TPC_TargetableOffset
    • TPC_TargetableTag

Struct TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData

Used internally by the compiler, we won't promise this exists in the future

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
Namespace: DOTS_TPC
Assembly: DOTS-TPC.dll
Syntax
public struct InternalCompilerQueryAndHandleData

Fields

__TypeHandle

Declaration
public TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle __TypeHandle
Field Value
Type Description
TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle

DefaultQuery

Declaration
public EntityQuery DefaultQuery
Field Value
Type Description
EntityQuery

Methods

AssignEntityManager(ref TPC_FadeSystem.FadeJob, EntityManager)

Declaration
public void AssignEntityManager(ref TPC_FadeSystem.FadeJob job, EntityManager entityManager)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityManager entityManager

Init(ref SystemState, Boolean)

Declaration
public void Init(ref SystemState state, bool assignDefaultQuery)
Parameters
Type Name Description
SystemState state
Boolean assignDefaultQuery

Run(ref TPC_FadeSystem.FadeJob, EntityQuery)

Declaration
public void Run(ref TPC_FadeSystem.FadeJob job, EntityQuery query)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityQuery query

Schedule(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle)

Declaration
public JobHandle Schedule(ref TPC_FadeSystem.FadeJob job, EntityQuery query, JobHandle dependency)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityQuery query
JobHandle dependency
Returns
Type Description
JobHandle

ScheduleParallel(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle)

Declaration
public JobHandle ScheduleParallel(ref TPC_FadeSystem.FadeJob job, EntityQuery query, JobHandle dependency)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityQuery query
JobHandle dependency
Returns
Type Description
JobHandle

UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob, EntityQuery, ref SystemState)

Declaration
public void UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob job, EntityQuery query, ref SystemState state)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityQuery query
SystemState state

UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle, ref SystemState)

Declaration
public JobHandle UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob job, EntityQuery query, JobHandle dependency, ref SystemState state)
Parameters
Type Name Description
TPC_FadeSystem.FadeJob job
EntityQuery query
JobHandle dependency
SystemState state
Returns
Type Description
JobHandle
In This Article
  • Fields
    • __TypeHandle
    • DefaultQuery
  • Methods
    • AssignEntityManager(ref TPC_FadeSystem.FadeJob, EntityManager)
    • Init(ref SystemState, Boolean)
    • Run(ref TPC_FadeSystem.FadeJob, EntityQuery)
    • Schedule(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle)
    • ScheduleParallel(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle)
    • UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob, EntityQuery, ref SystemState)
    • UpdateBaseEntityIndexArray(ref TPC_FadeSystem.FadeJob, EntityQuery, JobHandle, ref SystemState)
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