• Manual
  • API Summary
  • About
Show / Hide Table of Contents
  • DOTS_TPC
    • DotsHelper
    • FollowMode
    • FreeLookMode
    • FreeLookMouseHideMode
    • MouseCursorHelper
    • StationaryModeType
    • TargetablesComparer
    • TargetableWithDistance
    • TPC_AllHitsCollector
    • TPC_CameraControllerJob
    • TPC_CameraControllerJob.DistanceComparer
    • TPC_CameraTarget
    • TPC_ControllerOptions
    • TPC_ControllerState
    • TPC_DebugOptions
    • TPC_FadeMaterial
    • TPC_FadeSystem
    • TPC_FadeSystem.FadeJob
    • TPC_FadeSystem.FadeJob.InternalCompiler
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle
    • TPC_FollowJob
    • TPC_FollowOptions
    • TPC_FollowState
    • TPC_FreeLookJob
    • TPC_FreeLookOptions
    • TPC_GatherInputsSystem
    • TPC_HitsCollector
    • TPC_IgnoreTag
    • TPC_Input
    • TPC_Input_FreeLook
    • TPC_Input_LockOn
    • TPC_Input_Shoulder
    • TPC_Input.CameraMovementActions
    • TPC_Input.ICameraMovementActions
    • TPC_LockOnCollector
    • TPC_LockOnJob
    • TPC_LockOnOptions
    • TPC_LockOnState
    • TPC_MainCamera
    • TPC_MainSystem
    • TPC_RaycasHitsCollector
    • TPC_ShoulderJob
    • TPC_ShoulderOptions
    • TPC_SmoothedTargetPosition
    • TPC_SyncMainCameraSystem
    • TPC_TargetableOffset
    • TPC_TargetableTag

Struct TPC_FreeLookJob

Implements
IJobChunk
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
Namespace: DOTS_TPC
Assembly: DOTS-TPC.dll
Syntax
[BurstCompile]
public struct TPC_FreeLookJob : IJobChunk

Fields

DeltaTime

Declaration
public float DeltaTime
Field Value
Type Description
Single

LocalTransform_WriteHandle

Declaration
public ComponentTypeHandle<LocalTransform> LocalTransform_WriteHandle
Field Value
Type Description
ComponentTypeHandle<LocalTransform>

LocalTransform_WriteLookup

Declaration
[NativeDisableContainerSafetyRestriction]
public ComponentLookup<LocalTransform> LocalTransform_WriteLookup
Field Value
Type Description
ComponentLookup<LocalTransform>

TPC_CameraState_WriteHandle

Declaration
public ComponentTypeHandle<TPC_ControllerState> TPC_CameraState_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ControllerState>

TPC_CameraTarget_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_CameraTarget> TPC_CameraTarget_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_CameraTarget>

TPC_ControllerOptions_WriteHandle

Declaration
public ComponentTypeHandle<TPC_ControllerOptions> TPC_ControllerOptions_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ControllerOptions>

TPC_FreeLookOptions_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_FreeLookOptions> TPC_FreeLookOptions_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_FreeLookOptions>

TPC_Input_FreeLook_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_Input_FreeLook> TPC_Input_FreeLook_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_Input_FreeLook>

Methods

Execute(in ArchetypeChunk, Int32, Boolean, in v128)

Declaration
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
Parameters
Type Name Description
ArchetypeChunk chunk
Int32 unfilteredChunkIndex
Boolean useEnabledMask
v128 chunkEnabledMask

Implements

Unity.Entities.IJobChunk
In This Article
Back to top Generated by DocFX