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  • DOTS_TPC
    • DotsHelper
    • FollowMode
    • FreeLookMode
    • FreeLookMouseHideMode
    • MouseCursorHelper
    • StationaryModeType
    • TargetablesComparer
    • TargetableWithDistance
    • TPC_AllHitsCollector
    • TPC_CameraControllerJob
    • TPC_CameraControllerJob.DistanceComparer
    • TPC_CameraTarget
    • TPC_ControllerOptions
    • TPC_ControllerState
    • TPC_DebugOptions
    • TPC_FadeMaterial
    • TPC_FadeSystem
    • TPC_FadeSystem.FadeJob
    • TPC_FadeSystem.FadeJob.InternalCompiler
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle
    • TPC_FollowJob
    • TPC_FollowOptions
    • TPC_FollowState
    • TPC_FreeLookJob
    • TPC_FreeLookOptions
    • TPC_GatherInputsSystem
    • TPC_HitsCollector
    • TPC_IgnoreTag
    • TPC_Input
    • TPC_Input_FreeLook
    • TPC_Input_LockOn
    • TPC_Input_Shoulder
    • TPC_Input.CameraMovementActions
    • TPC_Input.ICameraMovementActions
    • TPC_LockOnCollector
    • TPC_LockOnJob
    • TPC_LockOnOptions
    • TPC_LockOnState
    • TPC_MainCamera
    • TPC_MainSystem
    • TPC_RaycasHitsCollector
    • TPC_ShoulderJob
    • TPC_ShoulderOptions
    • TPC_SmoothedTargetPosition
    • TPC_SyncMainCameraSystem
    • TPC_TargetableOffset
    • TPC_TargetableTag

Struct TPC_FollowJob

Implements
IJobChunk
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
Namespace: DOTS_TPC
Assembly: DOTS-TPC.dll
Syntax
[BurstCompile]
public struct TPC_FollowJob : IJobChunk

Fields

deltaTime

Declaration
public float deltaTime
Field Value
Type Description
Single

LocalToWorld_Lookup

Declaration
[ReadOnly]
public ComponentLookup<LocalToWorld> LocalToWorld_Lookup
Field Value
Type Description
ComponentLookup<LocalToWorld>

PhysicsWorld

Declaration
[ReadOnly]
public PhysicsWorld PhysicsWorld
Field Value
Type Description
PhysicsWorld

TPC_CameraTarget_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_CameraTarget> TPC_CameraTarget_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_CameraTarget>

TPC_ControllerOptions_WriteHandle

Declaration
public ComponentTypeHandle<TPC_ControllerOptions> TPC_ControllerOptions_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ControllerOptions>

TPC_ControllerState_WriteHandle

Declaration
public ComponentTypeHandle<TPC_ControllerState> TPC_ControllerState_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ControllerState>

TPC_FollowOptions_WriteHandle

Declaration
public ComponentTypeHandle<TPC_FollowOptions> TPC_FollowOptions_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_FollowOptions>

TPC_FollowState_WriteHandle

Declaration
public ComponentTypeHandle<TPC_FollowState> TPC_FollowState_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_FollowState>

TPC_IgnoreTag_Lookup

Declaration
[ReadOnly]
public ComponentLookup<TPC_IgnoreTag> TPC_IgnoreTag_Lookup
Field Value
Type Description
ComponentLookup<TPC_IgnoreTag>

TPC_Input_FreeLook_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_Input_FreeLook> TPC_Input_FreeLook_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_Input_FreeLook>

TPC_SmoothedTargetPosition_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_SmoothedTargetPosition> TPC_SmoothedTargetPosition_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_SmoothedTargetPosition>

Methods

Execute(in ArchetypeChunk, Int32, Boolean, in v128)

Declaration
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
Parameters
Type Name Description
ArchetypeChunk chunk
Int32 unfilteredChunkIndex
Boolean useEnabledMask
v128 chunkEnabledMask

Implements

Unity.Entities.IJobChunk
In This Article
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