• Manual
  • API Summary
  • About
Show / Hide Table of Contents
  • DOTS_TPC
    • DotsHelper
    • FollowMode
    • FreeLookMode
    • FreeLookMouseHideMode
    • MouseCursorHelper
    • StationaryModeType
    • TargetablesComparer
    • TargetableWithDistance
    • TPC_AllHitsCollector
    • TPC_CameraControllerJob
    • TPC_CameraControllerJob.DistanceComparer
    • TPC_CameraTarget
    • TPC_ControllerOptions
    • TPC_ControllerState
    • TPC_DebugOptions
    • TPC_FadeMaterial
    • TPC_FadeSystem
    • TPC_FadeSystem.FadeJob
    • TPC_FadeSystem.FadeJob.InternalCompiler
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle
    • TPC_FollowJob
    • TPC_FollowOptions
    • TPC_FollowState
    • TPC_FreeLookJob
    • TPC_FreeLookOptions
    • TPC_GatherInputsSystem
    • TPC_HitsCollector
    • TPC_IgnoreTag
    • TPC_Input
    • TPC_Input_FreeLook
    • TPC_Input_LockOn
    • TPC_Input_Shoulder
    • TPC_Input.CameraMovementActions
    • TPC_Input.ICameraMovementActions
    • TPC_LockOnCollector
    • TPC_LockOnJob
    • TPC_LockOnOptions
    • TPC_LockOnState
    • TPC_MainCamera
    • TPC_MainSystem
    • TPC_RaycasHitsCollector
    • TPC_ShoulderJob
    • TPC_ShoulderOptions
    • TPC_SmoothedTargetPosition
    • TPC_SyncMainCameraSystem
    • TPC_TargetableOffset
    • TPC_TargetableTag

Struct TPC_ShoulderJob

Implements
IJobChunk
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
Namespace: DOTS_TPC
Assembly: DOTS-TPC.dll
Syntax
[BurstCompile]
public struct TPC_ShoulderJob : IJobChunk

Fields

TPC_ControllerOptions_WriteHandle

Declaration
public ComponentTypeHandle<TPC_ControllerOptions> TPC_ControllerOptions_WriteHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ControllerOptions>

TPC_Input_Shoulder_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_Input_Shoulder> TPC_Input_Shoulder_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_Input_Shoulder>

TPC_ShoulderOptions_ReadHandle

Declaration
[ReadOnly]
public ComponentTypeHandle<TPC_ShoulderOptions> TPC_ShoulderOptions_ReadHandle
Field Value
Type Description
ComponentTypeHandle<TPC_ShoulderOptions>

Methods

Execute(in ArchetypeChunk, Int32, Boolean, in v128)

Declaration
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
Parameters
Type Name Description
ArchetypeChunk chunk
Int32 unfilteredChunkIndex
Boolean useEnabledMask
v128 chunkEnabledMask

Implements

Unity.Entities.IJobChunk
In This Article
Back to top Generated by DocFX