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  • DOTS_TPC
    • DotsHelper
    • FollowMode
    • FreeLookMode
    • FreeLookMouseHideMode
    • MouseCursorHelper
    • StationaryModeType
    • TargetablesComparer
    • TargetableWithDistance
    • TPC_AllHitsCollector
    • TPC_CameraControllerJob
    • TPC_CameraControllerJob.DistanceComparer
    • TPC_CameraTarget
    • TPC_ControllerOptions
    • TPC_ControllerState
    • TPC_DebugOptions
    • TPC_FadeMaterial
    • TPC_FadeSystem
    • TPC_FadeSystem.FadeJob
    • TPC_FadeSystem.FadeJob.InternalCompiler
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData
    • TPC_FadeSystem.FadeJob.InternalCompilerQueryAndHandleData.TypeHandle
    • TPC_FollowJob
    • TPC_FollowOptions
    • TPC_FollowState
    • TPC_FreeLookJob
    • TPC_FreeLookOptions
    • TPC_GatherInputsSystem
    • TPC_HitsCollector
    • TPC_IgnoreTag
    • TPC_Input
    • TPC_Input_FreeLook
    • TPC_Input_LockOn
    • TPC_Input_Shoulder
    • TPC_Input.CameraMovementActions
    • TPC_Input.ICameraMovementActions
    • TPC_LockOnCollector
    • TPC_LockOnJob
    • TPC_LockOnOptions
    • TPC_LockOnState
    • TPC_MainCamera
    • TPC_MainSystem
    • TPC_RaycasHitsCollector
    • TPC_ShoulderJob
    • TPC_ShoulderOptions
    • TPC_SmoothedTargetPosition
    • TPC_SyncMainCameraSystem
    • TPC_TargetableOffset
    • TPC_TargetableTag

Struct TPC_LockOnState

Implements
IComponentData
IQueryTypeParameter
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
Namespace: DOTS_TPC
Assembly: DOTS-TPC.dll
Syntax
public struct TPC_LockOnState : IComponentData, IQueryTypeParameter

Fields

CurrentDisableTime

Declaration
public float CurrentDisableTime
Field Value
Type Description
Single

FollowEntity

Declaration
public Entity FollowEntity
Field Value
Type Description
Entity

Implements

Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter
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